Sequels to the Original
February 24, 2009 by as1 · Leave a Comment
Lemmings has inspired a number of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings. Xmas Lemmings and Oh No! More Lemmings contain the same gameplay as
Lemmings but provide a different set of levels to the player.
Lemmings 2: The Tribes introduces several new types of skills that can be assigned to the lemmings in addition to new levels. Similarly All New World of Lemmings (The Lemmings Chronicles in North America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other mechanics more typical of a two-dimensional platformer.
3D Lemmings brought the game into the third dimension with skills to take advantage of the additional dimension.
Lemmings Revolution returned to the original’s 2D gameplay and core skillset and mechanics, but featured pseudo-3D graphics, and some of the platformer mechanics originally introduced by The Lemmings Chronicles.
But we can assure you this is the Best and only version you will find of this game on the iPhone!! So Buy it now.
Some Screenies
February 24, 2009 by as1 · Leave a Comment
Although Lemons is based on Lemmings - this game is jam packed with brand new levels and newer skills.
Have a look at some of the levels below:

Some Later levels:


How to Complete each level?
February 24, 2009 by as1 · Leave a Comment
To successfully complete the level, the player must assign certain Lemons specific skills. The quantity of skill assignments of each type is generally limited, requiring the player to best use the skills to solve each level.
There are eight skills that can be assigned. Two skills stay with the Lemon regardless of how they are reassigned: “Climbers” will climb any vertical surface they hit.
“Floaters” can safely fall off from heights without injury. “Bashers”, “Miners”, and “Diggers” cause the assigned Lemon to dig across, diagonally downward, or directly downward, respectively, through destructible material until they emerge into open air, hit indestructible material, or are reassigned.
“Builders” create a rising stairway of up to 12 steps, with audible cues when they are nearly done with their task to allow the player to reassign them if a longer stairway is needed. “Blockers” will reverse the direction of all Lemons that hit them, and cannot be reassigned unless first the ground under their feet is removed. (They can be exploded, though.)
“Bombers” will continue whatever they were doing prior to assignment, but after 5 seconds (indicated by a countdown timer above their head) they will stop and explode, taking a small chunk out of any destructible environment around them. While the player is able to pause the game to inspect the level and status of the Lemons, skills can only be assigned in real-time.
Game Play - what does it look like?
February 24, 2009 by as1 · Leave a Comment
Viruses are displayed in the playing field. Virus glows during the game load and becomes normal while playing. In general there are three types of viruses. These viruses are positioned in playing field at random order (this positioning is different for different games of same level).

The Hip Looking Viruses!

Screenies - Menu
February 24, 2009 by as1 · Leave a Comment
A screen shot of the Game Menu:

How are you scored on Germ Doctor
February 24, 2009 by as1 · Leave a Comment
Scoring Methadology

Even if you destroy more than six viruses you will score a maximum of 3200 on low 6400 on medium and 9600 on high
Bowman Playability
February 20, 2009 by as1 · Leave a Comment
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Here is what the Bowman menu looks like on the iPhone:
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You’ll have arrows landing near your feet, flying over your head…
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and directly on your head. A head shot is almost fatal depending on previous hits!
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Here, you can see the opponent pulling his arrow and determining the angle and power he must use to hit you…
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What other Platforms have a similar game?
February 16, 2009 by as1 · Leave a Comment
This arcade style game was originally developed by Nintendo, released for the NES system. Later it was made available for the Gameboy and Gameboy Advanced.
The Game Boy version of the game is nearly identical to its NES counterpart. In keeping with the technical limitations of the device, the game features a playfield measuring eight-blocks by 15-blocks and viruses of black, white, and gray. In addition, levels increase in difficulty after level 20 and may be impossible. The Fever song was updated with a few extra musical notes and a slightly faster tempo.
How is Germ Doctor Played on your new iPhone?
February 16, 2009 by as1 · Leave a Comment

Capsules
There are four types of capsules, differentiated by color: red-red, yellow-yellow, blue-blue and red-yellow. The player must rotate and position these capsules on top of and alongside the viruses and other capsules in an effort to eliminate the viruses. Both viruses and capsules are eliminated when four or more objects of corresponding color are placed in a row or column. A player completes a level by eliminating all viruses on the playing field. The game will end if any capsules obstruct the stethoscope’s narrow neck at the top row of the field. The player can start at any one of 21 distinct levels (0-20), with levels up to 40 accessible by those who can clear level 20.

DNA
Levels are differentiated by virus counts, ranging from four at level 0 to 84 at levels 20 and higher. Above level 20, each level starts with 84 viruses, thus levels do not increase in difficulty past level 20. Much like Nintendo’s version of Tetris, the player may choose a level of difficulty to start, along with the game’s speed and a selection of background music. Three levels of speed can be chosen: low, medium and high. Choosing the low option will make the game’s background dark green, choosing the medium option will make the game’s background blue and choosing the high option will make the game’s background gray.
Two player gameplay in either version consists of two side-by-side playfields that can be level-adjusted according to the strength of each player. The first player to win three games wins the match. The objective is to be the first to clear the viruses or to block the opponent’s field to the top.
An added element is the ability to “rain” down blocks into the opponent’s playfield by clearing two, three, or four separate lines with a single vitamin (intentional branches of vitamin drops which exceed four lines cleared will be disregarded). An alternative method to raining four blocks is to clear four separate lines with two vitamins within the time between your opponents’ current vitamin and his next vitamin (two quick double-line clearances, in other words).
The colors of pills rained down upon the opponent correlates to the colors of the lines cleared. Again, a clearance of more than four lines in this respect will be disregarded.
So, What the heck is Germ Doctor?
February 16, 2009 by as1 · Leave a Comment
Germ Doctor is a highly addictive game based on the popular classic DR Mario and Germ Busters, currently available on the Nintendo Wii and DS Lite.
Ask anyone who has played the game and they’ll tell you that they couldn’t put the game down once they started. It’s almost a cult craze.
The object of Germ Doctor is to eliminate all the germs on each level of the game.
Germs are spread across your playing field and to eliminate them, you need to direct the falling medication (from the top) onto the germs while at the same time creating 4 colors together in a row.
Although it seems easy, there are challenges along the way.
Germ Doctor is soon to be released as a downloadable application on the App Store.

